4

 

 

 


 

0

Ethical Alignment

 

Moral Alignment

0

Lawful

0

Good

1

Lawful

King's Law

1

Humanity Above All Things

Good

1

2

Lawful Deity

2

Self Sacrificing Easily

2

Darius

Vatusia

Mikhail

3

Village or Organizational Law

3

Forgiveness Comes Easily

3

Vatusia

Chilton

Jemily

Kyler

Darius

4

Lawful with

Neutral Tendencies

Family Law

4

Sympathy

Good with

Neutral Tendencies

4

Kyler

 

5

Strength of the Oath

5

 

5

Keradre

Keradre

Chilton

6

Neutral with

Lawful Tendencies

Strong Personal Control

6

Self Sacrifice with Strong Reason

Neutral with

Good Tendencies

6

Jemily

Mikhail

7

 

7

Sacrifice Others with Strong Reason

7

8

Neutral

 

8

 

Neutral

8

9

Belief in Equality (Anthropocentric)

9

Empathy

9

10

Natural Law (Abiding Humans)

10

Forgiveness with Restitution

10

 

11

Neutral

11

Neutral

11

12

Natural Law (Not Abiding Humans)

12

Forgiveness with a Grudge

12

Alirail

13

Belief in Equality (Non-Anthropocentric)

13

Complete Lack of Empathy

13

14

 

14

 

14

15

Neutral with

Chaotic Tendencies

 

15

Sacrifice Others with Weak Reason

Neutral with

Evil Tendencies

15

16

Lack of Personal Control

16

Complete Unwillingness for Self Sacrifice

16

Alirail

17

Chaotic with

Neutral Tendencies

Oathless

17

 

Evil with

Neutral Tendencies

17

18

Lack of Respect for Family

18

Complete Lack of Sympathy

18

19

Chaotic

Barbaric or Chaotic Clan

19

Forgiveness Never Comes

Evil

19

20

Chaotic Deity

20

Sacrificing Others Easily

20

21

No Law

21

Utter Lack of Humanity

21

22

Chaotic

22

Evil

22

 


 


 

 

Darius Androlov

Lawful-Good

 

 

Ethical

(2: Lawful)

 

For many years Darius did not pay fealty to any king, deity or barony.  Even the revelation that he was once a swift riser through the ranks of the Deathangels of Dorvinia did not sway his reluctance to serve any authority greater than his own band of companions.  If anything, the memory of his defeat at the hands of Ivan Dilysnia cemented his determination to remain free to plot his own course for many years. 

As a younger man, Darius showed a willingness to go against any law of which he was not convinced of the ethics.  When Milton Drac abused his power in Leudendorf, Darius set his mind firmly against the legal ruler of that city, and he stood ready to openly defy Azalin Rex throughout the Iron Crown’s long reign. 

Darius relies on a strong, personal code of ethics.  Over the years this code has been reconsidered, revisited and revised.  In the monks of Narkholus Darius saw a firm grounding in the Church of Delios, an extremely Lawful and Good deity, and while he now knows that he spent only a brief time with them, he recalls their teachings vividly. 

After joining with the Goblinslayers of Baron Wrillis, Darius formed a family among them and the villagers of Kirablis. 

After regaining his memories as Owen Androlov, Darius broke from his families.  He turned against his vow to obey Vatusia even when he could not see the reason behind her orders; he became dispassionate towards the folk of Kirablis he had once loved; and he began to strike dishonorably at foes when they turned their backs in melee.

Since that time, he has begun to meld his two disparate sets of values.  He behaves more like his idealized persona of Darius, but when an insectile creature fled from him under the Tower of the Force Mage, he still struck at it one last time as it ducked into a burrow.  His personal code has improved from the shambles it briefly became, and his growing allegiance to the Morninglord has given him reason beyond personal satisfaction to continue pursuing discipline and honor.

Darius places great importance upon self-control.  To this extent, he requested a magical amulet as reward from the Lady Halovic of Borca; the purpose of this amulet is to ensure no one ensorcels his mind. 

When confronted with the Naturalistic views of Ian Oakhurst, he certainly believed that humanity needs to be valued above Nature.

After traveling with the likes of David Mark, Aerin Treld, and Wrett Asept, Darius began to pursue the tents of the Morninglord.  Throughout the Age of Magic, and his experiences with Kara Vance, Darius found himself drawn further and further to the sort of loyalty that has made him one of the group’s leaders. 

As Darius entered his thirties, his frequent revisiting of his behaviors began to lead in a more Lawful direction.  His reluctance to be a full worshiper of the Morninglord waned soon after he reforged his swordhilts in the shape of crosses, and he openly prayed to that deity in times of confusion.  When, following the Great Upheaval, the Father resigned his position in favor of his son, Delios, Darius pursued the cause of the letheans.

As a cleric of Delios, Darius has found greater reason for discipline and self control than even the strength of his will and his sense of family and duty.  This has taken a reliable ally and made of him a strong foundation.

Now in the vicinity of forty years of age, Darius has founded a lawful order of blademasters dedicated to the Morninglord.  While this defied the Iron Crown’s ban on religions beyond the Eternal Order, Darius cultivated his order in the lawless east, and grew slowly so as not to flaunt his defiance. 

As years have passed, Darius has refined the strict order that he learned as a Deathangel, applying it to his faith and as a leader among the Goblinslayers.  Darius reacted with outrage when he learned that his companions had dealt with Grazeil in order to save the world.  Soon after, when dealing with Inajira, Darius would have damned the world before allowing the arcanaloth entry into the Enclave.  Likewise, he voiced repeated statements that he would not use items such as the lament configuration in the battle against Dispater, regardless of the cost.  His adherence to the rule of his faith is less tempered than his attention to the teachings of endurance and sacrifice.

At the Enclave, Darius pursues his loves.  From his wife Keradre Androlov to his daughter Alliama to the order of holy warriors he has seen grow into a thriving community on the northern border of what was once Arak.  As the commander of the Dawnblades, Darius oversees a band of strictly regimented and carefully organized warriors in service to a deity of Law.  As a husband and father, Darius provides a stone of reliability, a good role-model for his child and a faithful man to his wife.

 

 

 

Moral

(3: Neutral with Good Tendencies)

At one time, Darius had two sides that sometimes conflicted within him, but generally meshed smoothly with one another.  When he regained his memories as Owen Androlov, these memories collided head on, and his morality struggled to overcome some of the thoughts he entertained. 

Regardless of his mindset, Darius has shown himself readily willing to sacrifice himself for what he deems to be a worthy cause, or a worthy companion.  On occasion, such as during the battle under Leudendorf against the Valossans duped by Corwen Laxton, he seems to invite the opportunity.

Conversely, Darius went through a period where he blatantly and repeatedly stated a willingness to sacrifice others for those same causes.  On occasion, he weighed the lives of non-combatants with all the same compassion he showed for other warriors and the lives of his own companions. 

Though not the first, the most noticeable instance of this viewpoint was during the discussion as to whether or not Mischa Khosnovic should be approached in regards to aiding the heroes.  During this conversation, Darius cited his own willingness to wield a blade despite his desires otherwise and then drew a corollary to Mischa's similar desires with the clear implication that these desires must be set aside.

Worse still are the atrocities Darius committed while still Owen Androlov, now decades in the past.  The memories of these acts ever linger on the edge of his memories, hinting that the dark side he showed during the Long Night was certainly tempered by the idealized portion of his psyche that rose to the top after he arrived in Darkon.

In action, Darius remains a leader willing to take any injury in order to protect or save others.  As time has progressed and he has come to terms with his former identity as a Deathangel, he has gravitated closer to Darius than his Owen persona.  When he becomes angry, though, the struggle can sometimes be seen.  While it has not happened for more than a decade, the potential may well remain for him to slip back into a Deathangel’s ways.

After traveling for a time with Stephan von Dagdavich, truly the legendary Deathangel Aerin Treld, Darius began to consider methods of non-lethal combat and the beliefs of non-violence.  While he is by no means interested in the pacifism, that Stephan practices, Darius has managed to place a greater value in human life.  Even during the chaos of the Siege of Emmel, Darius maintained his calm enough to incapacitate a Barovian officer, rather than slay the warrior.  Earlier in the battle, though, Darius cut down another Barovian who managed to get a lucky blow through his defenses.

Darius dove into a moral quagmire during the Long Night, but he has since risen out of it.  What were once indications that he would one day attain the heroism he once sought to exemplify have been realized through years of continued sacrifice and his efforts to create a bastion of security in the wild east.

As the years passed by following the Long Night, Darius’ pursuit of the Morninglord opened his heart to a greater degree.  Seeking to leave his gruesome history behind, he has embraced the tenets of forgiveness and peace, seeking to mingle them with his training as a Deathangel.  The result has been the Dawnblades, a force of holy warriors drilled in swordcraft and the teachings of the Morninglord.  While the Enclave provides safety to more than two thousand souls, Darius’ dream is to see a more proactive force, a group that routinely faces down evil in its many forms in the domain once known as Darkon.

Vatusia Caldwell

Lawful-Good

 

 

Ethical

(3: Lawful)

 

For many years Vatusia did not pay fealty to any king, deity or barony.  She relied on a strong, personal code of ethics derived from a strong upbringing by a man whose life was devoted to the organization of Crypt Rangers.  Through Mathys Kargrin, Vatusia learned of integrity, blunt honesty and a no-nonsense attitude for dealing harshly with injustice while not inflaming the law.

As a Crypt Ranger, Vatusia has found a niche in the battle against evil.  She obeyed their strictures even over the course of years of silence from the council. Her loyalty to the Crypt Rangers is nearly unflagging, even staying strong after The Stalker came and murdered Alan Clayborne and was believed to have also taken the life of Master Kargrin himself.

In her thirties, Vatusia took control of the council of crypt rangers.  Though she was not able to take an active role in the politics of the order, she ensured that a strong and stubborn leader, Felryth Woerless, made decisions in her stead.

As Vatusia grew older, she also become a devout follower of the Morninglord.  Though Kargrin had invested a life-long distrust of the Eternal Order in Vatusia, she found direction and peace in the orderly and sun-loving beliefs of that deity.

Vatusia has shown a willingness to go against a law with which she is not convinced of the ethics. When Milton Drac abused his power in Leudendorf, Vatusia set her mind firmly against the legal ruler of that city, and she showed a willingness to openly defy the former king of Darkon due to his undead nature. 

As one of the original Goblinslayers of Baron Wrillis, Vatusia formed an extended family among them, and the village of Kirablis will always be a beloved home in her memory. 

As a woman who values trust and family above all other symbols of allegiance, Vatusia places great importance upon her self-control, and she has shown a need to see equal self-reliance in others.  This once led her to confrontation with Jemily and Gregory, as she yearned to see them take a more active roll in the group.

Her companions have seen these qualities in her, to the extent where she has been elected the group’s leader.  In Falkovnia, Morgan Abira and Darius Androlov agreed that the rest of the heroes would be most likely to obey her when situations would not allow debate.  The others, upon learning of this decision, have come to lend their own consent.

When confronted with the Naturalistic views of Ian Oakhurst, she certainly believed that humanity needs to be valued above Nature, even though the Ranger in her cried out for the slain horse.

When Ian vanished during the Great Upheaval, it was Vatusia whom he and Chancellor Carver chose to lead SHADOW.  Vatusia shouldered this burden with trepidation, gradually involving her friends in more and more decisions over the following decade.

Now forty, Vatusia continues to refine her ethical approach to her companions and the situations in which they often find themselves.  As a follower of the Morninglord, she has followed the path of salvation as well as spiritual strength.  This strength gives her the will to endure as events try to tear at the unity of the group; an infrequent occurrence that troubles her greatly whenever it arises.

This willingness to endure hardship has made more willing than some of her companions when it comes to dealing with moral ambiguity.  Vatusia saw a need to negotiate with the demon lord Grazeil, for instance, despite her knowledge that some of her companions would condemn her for it.  But Vatusia is not eager to make such dealings, as she saw another way around negotiations with Inajira when the arcanaloth came to the Enclave gates soon after. 

 

 

Moral

(2: Good)

Possibly more than any other person in the group, Vatusia has repeatedly reminded her friends that the people they meet have lives of equal importance to the heroes' own.  She was the first to cry humanity in the argument of whether Mischa Khosnovic should be approached with the desire to enlist his aid against the Night Terror Army, and she has nearly forbidden the sacrifice of others before she would sacrifice herself.

Few people felt the loss of David Mark as much as Vatusia, as few others held goodness so close to their breast.

In battle, she frequently leads, and even as her friends pile up around her, she charges from foe to foe.  In the battle of the Crypt of Istaris, she maintained presence of mind to defeat not only the fell idol of Explictica Defilus but also the preternatural gargoyle that overlooked the dead mage's tomb...All when a much more pragmatic approach would have been to leave and save herself from certain death.

Perhaps because of these strong beliefs of morality, Vatusia has brought up the issues of Good and Evil several times among her friends.  To Vatusia, it is not important to simply win, but what matters is how the battle is won.  The first major argument was with Ryder MacCloud, when that warrior left the group feeling very unwanted because he was told that his methods were unacceptable. 

Sometime later, in Ghaergia, Darkon, Vatusia was involved in a second debate over the actions of Dr. Charles Gerenheim.  Charles also left. 

            Despite these demanding attitudes, Vatusia has proven much more willing to forgive than her mentor ever was, and her compassion goes as far as sympathy for most people's plight.  When the child Blasse was wrongly accused by the people of Kirablis, Vatusia and others came to her aid because it was the right thing to do, but only Darius maintained contact with the child in the way that Vatusia did. 

            As the heroes journeyed south, Vatusia kept an active eye for all three of their stated goals.  Even as others vocally stated that no time remained to “Do good all the way to Kartakass,” Vatusia not only remembered, but sought out opportunities to do just that.  When she dreamed of a ghost trapped behind a wall of force in the House of Sages, Vatusia convinced her companions that they should investigate.  Her motivation was simply to lay the spirit to rest, though others found different goals that led them to agree with her.  This decision ostensibly led the heroes almost two weeks out of their way in order to help one tormented soul.

            In every action, Vatusia continues to weigh the human cost, and she seems to ensure that the heavier portion falls on her shoulders as often as she can. 

            The arduous years surrounding the Long Night tarnished Vatusia’s once resolute outlook, but she never fell far in her desire to be fair and forthright, even when it made her friends rankle.  Vatusia never wanted to be popular, but her desire to do the right thing has made her a leader among the heroes.

The journey through the Age of Magic did nothing to quench the fire of heroism that burns in Vatusia’s breast.  Even upon returning to the Age of Mist, when it became evident that she would soon face the fate that SHADOW had foreseen for her, she continued on without flinching.

After her death and resurrection, Vatusia simply strode back to the front lines, sword in hand.  She held no malice in her heart for the friends who failed to save her from the iron lich’s fist.

Though she is a warrior and heeds her calling against the forces of the night, Vatusia’s compassion binds her to the notion of family.  For many years she devoted her attention to visiting the child Blasse at the Sleeping Dragon, not unlike her adoptive father did for her.  When it seemed that Blasse had died, Vatusia assumed she would simply adopt some other child, but once the little girl had been found alive it seemed more likely she would return to her dreams of raising Blasse as her own.

Not longer after, Blasse chose to stay in Kartakass with Mathys Kargrin and Lesa Maran.  In the wake of this decision, Vatusia found herself married, taking the family name Caldwell, and raising two children of her own.

 

Morgan Abira

Lawful-Good

(Lawful-Neutral tendencies)

 

Ethical

(3: Lawful)

 

While Morgan does not pay fealty to any king or barony, he finds his anchor in his faith.  Before the Great Upheaval, he pursued  a deity of Akiri origin that espoused truth and trust.  Part of this faith incorporated a strong, personal code of ethics, but Morgan saw a sort of direct honesty from his father since his earliest memories. 

Only from Valdis Vaniir did Morgan experience the need for secrets that show up from time to time as he frequently looks for hidden abilities and secret weapons that no one—sometimes even his friends—know  about. 

Morgan has shown a willingness to go against any law of which he is not convinced of the ethics.  When Milton Drac abused his power in Leudendorf, Morgan set his mind firmly against the legal ruler of that city. 

While he stood ready to openly defy Azalin Rex due to his undead nature and alleged association with infernal powers—Alleged only in that Morgan cannot determine the exact reason for the association—Morgan did not act on this willingness during the decade leading up to the Grim Harvest.  Morgan performed numerous tasks for the Iron Crown which enabled the former king to complete his terrible schemes. 

While Morgan has stood against—and likely will stand against—organized  governments of the Lands of Mist, Morgan is not without an appreciation of order.

Morgan holds integrity and faith to be benchmarks to serve as aspirations, but he routinely finds himself struggling with issues of traveling in disguise, poisoning deadly foes like Mischa Khosnovic before they realize that a "fair" fight is coming, or offering a treat to his familiar in order to mask the real reason the bird swooped to his wrist in the middle of a crowded Levkarest street. 

After leaving his father’s house, Morgan made a second family among the other apprentices of Valdis Vaniir—Tados, Loretta Dauntre and Alianna—and since becoming one of the Goblinslayers of Baron Wrillis, he has extended this family several times.  In the wake of the Great Upheaval, Morgan devoted sincere effort to reuniting with Constable Abira.  In the wake of the Grim Harvest, Morgan was able to part ways with his father on the best of terms.

Morgan places an even greater importance on family relations, and he strives to be both a role model to his children regarding both discipline and good-heartedness.  His oldest son, David, now studies at the monastery of Kriesch, apprenticed at an early age to learn the skills of the monk.

This loyalty also led Morgan to be the one who plunged the Tepestani dagger into Loretta’s heart in Dementlieu, when she could only be taken out of her misery.

Whenever given the time and means, Morgan methodically researches new spells, making lists and prioritizing those that he can likely research in the amount of time given him.  As he did in the Monastery of Kriesch and during the period of respite at Master Gorning's sagehouse, Morgan appreciates the need to cram as much learning into a reprieve as humanly possible, often at the exclusion of himself from his friends' activities.  In the decade following the Great Upheaval Morgan strove to find a balance between family and responsibility.

Morgan places great importance upon his self-control to the extent that he has learned the art of meditation from Darius Androlov.  This allows him to ponder issues more fully, and remain more alert while allowing his body to rejuvenate from the punishing schedule that he keeps. 

When confronted with the Naturalistic views of Ian Oakhurst, he certainly believed that humanity needs to be valued above Nature.

Morgan’s walk with the Avenger led him to believe strongly in duty and strength of will.  During the Godwar, as the Old Pantheon passed into memory, Morgan displayed the strength of his devotion to Horus by obeying the hardest edict ever mandated.  He changed his devotion to the Morninglord, thereby allowing time to take its rightful course, but leaving him in new and challenging territory.

Over the course of the following ten years, Morgan has found respite in the equally lawful edicts of the Delios.  Ethically, there is little different between the two faiths; while morally, Morgan has changed considerably.  This ongoing adherence to order and organization has allowed Morgan ample opportunity to maintain contact with equally lawful beings, from Thergal tenAlbin of Corvia to a hidden sect of Delios worshipers in the northern Balinoks.

 

 

Moral

(6: Good with Neutral tendencies)

Morgan has proven time and again that he is willing to sacrifice any part of himself in order to better his friends or even a society of strangers from another epoch in time.  He has given his health, he has nearly broken his strength, and he has sacrificed his life.  Through it all, he maintained the strength of will to continue going, seeking to do what is best in the world regardless of that which comes before him. 

Before the restoration of his physical health, Morgan had just begun to imply that the next sacrifice should come from someone else.  Since his resurrection, however, he did not slow in his desire to see retribution visited upon those who have wronged others and, particularly, himself.  Over years of loyalty to the Morninglord, Morgan’s interest in the latter has waned.

Originally, this overwhelming desire to see justice done—derived in part from the rage he felt over the death of his mother—was the burning impetus that kept Morgan going.  It sent him howling into the Darkonese Night, quite literally, against goblin worg riders.  As time went on, though, this burning desire soothed, refining itself as he grew from raging madman to protector of Alianna in the name of his friend Tados, to a vocal part of the heroes' leadership, to a loyal and reliable protector of Kirablis and Abira Manor. 

During the discussion as to whether or not Mischa Khosnovic should be approached in regards to aiding the heroes, Morgan originally sided with Darius that Mischa's desire to lay down his sword should be ignored in light of the greater need of Darkon.  After listening to Vatusia's argument, however, Morgan allowed himself to be open to Mischa's personal needs, needs that would later be revealed with possibly a bit too much clarity.  In relenting at that point, Morgan unknowingly absolved himself of responsibility in Mischa's return to violence, but this happened because he put Mischa's needs before those of the greater populace. 

            Morgan Abira has come across many times as an unsympathetic figure, someone who expects much good from himself and will not tolerate relative weakness in others.  Over the years leading up to the Great Upheaval this became more and more apparent, as Morgan swayed far into the realm of his deity’s vengeance, and farther from the aspects of Horus that revere light, law and nobility.  For a time, his rigid adherence to these specific chosen tenets nearly blinded him to other eventualities.  He became as unforgiving as his deity, and unyielding. 

            During the darkest hours of the Great Upheaval, Morgan declared an interest in harkening to Horus’ other aspects, having noticed this rocky disposition in himself.  What was once a small aspect of his personality instead became a majority of who he was as a person.

            Regardless, Morgan took his position as Horus’ chosen with the utmost reverence.  Upon receiving a vision regarding the Lawgiver’s plan to destroy the followers of the Morninglord, Morgan set out to slay all priests of the Lawgiver.  His first target was a biskop who stood alone between a half dozen genocidal Barovians and a church full of helpless Gundarakite women and children.  Decisions such as these brought Morgan closer to a wrathful, killing deity, and farther from the sort of forgiveness that many of his companions’ patron gods professed.

            When others hesitate, Morgan is quick to step forward in the desire to see the right thing done.  This has cost him dearly in the past, even to the extent that he died in an attempt to save the domain of Darkon from the horrors of the Night Terror Army. 

Morgan’s wrathful outlook has been tempered by the tenets of a faith build on spiritual strength and salvation. However, these last few years have also shown a less proactive Morgan Abira, one content to defend Kirablis and his family with much less time spent on the road.  Where once he was the flaming sword of the Goblinslayers, he has become a supplier, a courier, and on occasion an ace in the hole.

 

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Jemily Starr-Walker

Neutral-Good

(Lawful-Good tendencies)

 

 

Ethical

(6: Neutral with Lawful tendencies)

 

Jemily does not pay fealty to any king, though she has shown a willingness to follow a baron that she perceives as a beneficent one.  She relies on a code of ethics passed down to her from her father and big-hearted mother. 

From both parents, Jemily learned the importance of family and the support that can be gained from close loved ones.  After joining with the Goblinslayers of Baron Wrillis, and losing her birth family to creatures hunting for her one-day husband, Jemily came to cling even more tightly to her childhood beliefs.  When Kirablis was in jeopardy from the Long Night, it was to her family of Goblinslayers that Jemily devoted her attentions, staying in Rivalis with them before traveling to check on Sis or Winky or Blasse.

Jemily has shown an ability to go against any law of which she is not convinced of the ethics.  The reluctance with which she takes these actions wanes with every corrupt dictator, advisor and warlord she encounters.  When Milton Drac abused his power in Leudendorf, Jemily supported her companions against the legal ruler of that city, and for years she stood among her friends as they prepared for the day when they would openly defy the king of former Darkon as an undead creature. 

While she is not in defiance of any particular deity, she has not chosen one to guide her life's work.  While traveling alone through Gundarak, however, she learned of the state of Nature, and the shift from Elhonna to Sylvanus.  Jemily came to understand the source of her powers through Nature, and now demonstrates a healthy appreciation of gruff old man Nature.

When confronted with the Naturalistic views of Ian Oakhurst, she certainly believed that humanity needs to be valued above Nature, but as a Ranger her heart cried out for the slain horse.  When given the option, though, Jemily made the ultimate choice of humanity over Nature by resurrecting her slain husband through use of magic, even using guile to slip past her own companions in order to enact the ritual.

As a figure who values family above all other symbols of allegiance, Jemily placed great importance upon her husband Gregory.  In restoring his life she made true a number of Darkonese superstitions and paved the road for Azalin Rex to make a mad bid for power culminating in the Grim Harvest.  Jemily has repented of this sin and spent over a decade attempting to atone.

During this time, Jemily spent time in retirement with her husband Gregory, but she could not leave behind her calling as a Ranger.  Though she remains ever loyal to her family and home, she accepted Gregory’s reasoning to return to the hunt against evil.  Her devotion to this cause, the same her father once felt, continues to lead her time and again into the fray.

Home and family continue to grow in importance to Jemily.  In the wake of the Hour of Ascension, Jemily took on the most proactive role of all her companions in order to save as many Kirablin lives as quickly as possible.  Her approach became direct and decisive, pushing her to gather the names of villagers who needed her help and even attempt to shoulder past the ghost of Valdis Vaniir, the specter of a man who once terrified her more than any other man in Kirablis.

As Jemily has aged and grown more powerful, she has spent more time in the Forest of Shadows.  As Marshall of the Enclave, she traveled much and spent time in defense of the natural order.  This has contributed to her frequent attention to the animals of any troubled area she enters.  When confronted with worg wolves attacking Old Man Halland outside Tellingham, for example, Jemily’s first instinct was to defend the human without injuring any of the animals, even when those animals were worg wolves.

 

 

Moral

(3: Good)

Jemily was trained as a warrior, and also as a steward of Nature.  Since her earliest adventures, she has shown an affinity for taking solace in Nature and a penchant for lethal violence against her enemies. 

On the heroes’ first outing to Stromhouse, Jemily led the way.  When they encountered a pair of brigand guards, she fired her crossbow to kill, and successfully took the life of the nearer guard before he could sound an alarm.  The decision to strike with lethal force in the face of a foe has been a hallmark of Jemily’s career; she rarely considers granting quarter to a foe once the battle has begun.  Even as the heroes have traveled with the likes of David Mark and Stephan von Dagdavich, mercy has not factored heavily among Jemily’s decisions.

Jemily vowed to root out goblins in their lairs and to see justice brought to the armies of the Night.  This vow was bold, and she said it with confidence before the shade of her father in the Land of the Dead.  Despite her vow, though, she has not yet sought out her chosen foe.  Rather, she has accompanied her friends away from the creature she has sworn to destroy, all in the name of the greater Good.

When goblins under the command of Baron Ozohn ambushed Jemily and her companions in central Richemulot, Jemily allowed her pent-up rage to get the better of her, slaughtering a single goblin when no other came within reach and rendering herself unable to help Morgan when he offered to teleport her to the baron himself.

Since that time, however, Jemily has grown to show more restraint, and a finer tempering of her desire to see her enemies destroyed.  Be they goblins, cenobites, spiders, or some other evil, Jemily has demonstrated an understanding that attacking the foot soldier is rarely as effective as cunningly finding the chieftain or master.  While wading through hundreds of creatures may be more personally gratifying, the only way to ensure the greater Good is to isolate specific targets and strike wisely.

Another of Jemily’s defining traits is her love of Gregory Walker, her late husband.  For decades her love of him was all-consuming; she loved him to a fault.  It was this love that led her to her Act of Ultimate Darkness.  Similarly, during the Long Night of Explictica Defilus, Jemily stayed in and around the Golden Bell Inn while she and her companions slowly and fully recovered from wounds sustained.  Rather than risk her life—and more importantly Gregory’s life—on a risky mission to protect Rivalis or even their home village of Kirablis, a known target of the Reptile God, they stayed within the safety of the inn and waited for the danger to pass.  Neither is willing to risk the other, and many lives were lost during this period of inactivity.

The event that may define an entire Age, though, came about because of Jemily’s need to have her husband in her life.  In 737, she damaged the fabric of reality by punching a hole between the Lands of the Living and those of the Dead.  The result of this action is the Ascension, or more specifically the Grim Harvest of 750.

During the group's adventures in Har'Akir, Jemily nearly succumbed to death, and again in the Crypt of Istaris, she fell before the power of her foes.  This has never swayed her in the desire to see justice done.  She always rises up and joins the war again. 

            Keenly aware of the impact of her tragic mistake, Jemily speaks openly and often of redemption and forgiveness.  She has also shown a real capacity to forgive.  Her life has not been easy, with the loss of her family and later several of her fingers.  She experienced all the stages of grief over her loss, but eventually was receptive to her friends’ words that Tados was not acting in his right mind when he exacted brutal revenge.  Her willingness to see this fact, and to look to the day when she can help her friend recover from Dominic d’Honaire’s influence shows the importance Jemily places on her remaining friends and family.

After the Godwar, Jemily found that history had been changed around her.  She had sought, and received the forgiveness Ezra offered.  Her fingers restored, and her soul wiped clean, Jemily continues to enjoy the benefits of being a Ranger.  Jemily has joined her friends on numerous adventures after her period of retirement, and in the wake of the Grim Harvest she seems reinvested in her lifelong quest to crush evil wherever it rears its head.

           

 

Kethantril

Chaotic-Neutral

 (True Neutral tendencies)

 

 

Ethical

(15: Chaotic with Neutral Tendencies)

 

Kethantril is a shining specimen of a chaotic race.  Among the elves of Darkon, only the royal court and the elfin shamen are required to show any sort of organization or regimen.  The rest have one specific goal in life: To combat evil in their own unique ways.

Kethantril, then, follows the beliefs of this chaotic species through his departure from the elfin wood at the request of an elfin seer.  His goal is to someday return and bring allies who will see to the destruction of Naresh and his gnoll hordes.

For a time, Kethantril’s behavior could be seen as openly erratic.  He might stop in the middle of a conversation in order to watch a flower listing in a slight breeze.  Since traveling with the humans, however, he has lost some of those elfin qualities.  He speaks frequently of running short on time, and he rarely stops to allow the preoccupations he once enjoyed.

Nonetheless, Kethantril prides himself in being a force of chaos.  He feels so strongly in his freedom from the ethics of others that he blatantly offended Horus-Re, god of truth, simply to make clear the fact that he will lie when necessary.  He has since attempted to make peace with the god, but to no avail.

Kethantril is not without loyalty, however.  He, like most elves, is loyal foremost to the elfin nation.  He also has shown a willingness to lay down his life for Vatusia Lang, whom he knows as Shantil, or even others among the heroes.  All the same, Kethantril does not look for opportunities to sacrifice himself as Darius or even Morgan have in the past.  He is content being alive, and he seeks ways for all to live longer, often regardless of the means required.

The life of an adventurer, which leads so many from the path of order, has actually had the reverse impact on Kethantril’s life.  As he aids the heroes again and again he learns that he can often help himself by putting off his most personal needs.  In walking away from the elfin wood during the Godwar, he in truth helped see to the defeat of Orcus and the gnoll armies of Naresh. 

These revelations have not been lost on Kethantril, though he still remains a grasp on the aloof and free-spirited life into which he was born.

 

 
Moral

(12: Neutral)

Again like most elves, Kethantril has a unique perspective on life.  He sees value in the lives of all creatures blessed by Nature, and he allows no mercy to enter his heart for those who thrive by night.  He strikes from behind without compunction, and has slit the throats of incapacitated Night Terrors on more than one occasion.

Though this has brought Kethantril into conflict with some other heroes, he has difficulty understanding their logic.  These filthy creatures are pure darkness, spawned of the Night.  The elfin wood has been tormented by their kind for centuries, and countless good lives have been lost to their depredations.

Kethantril practices the elfin art of waging war against evil in everything he does.  His life, like the lives of elves throughout Darkon, is a bastion against the forces of the Night.  In Kethantril’s circumstance, this war is a literal one.  He has worked to perfect his dancing fighting style and his mastery of the anatomy of his foes.  More than one ogre has died from repeated backstabs from this elf.

A tireless foe, Kethantril has stood beside the heroes since he first met them.  His eagerness to see goodness wrought quickly ingratiated him with the other heroes, and he learned of their allies and enemies with surprising speed, even close on the heels of Charles Gerenheim and Marshal Thornton’s tempestuous relations. 

His elfin mindset against evil—or perhaps his naturally different thought processes—have also allowed Kethantril to deduce solutions to problems where others found only frustration. 

In the war against evil, an elf can be the best ally.  Kethantril is an elfin warrior who will stop at nothing to see evil overcome.

By the end of the Godwar, though, a bit more compassion had entered his heart.  Though his views on the creatures of darkness were little changed, he has taken steps towards understanding the sort of forgiveness and sense of salvation that many of his friends have begun to espouse. 

 

Keradre

Lawful-Good

 (Neutral-Neutral tendencies)

 

 

Ethical

(5: Lawful with Neutral Tendencies)

 

Keradre’s upbringing was distinctly different from that of other elves.  While she appreciates the elfin culture, she has also come to appreciate the cultures of other races, including dwarves and even humans.  Oddly, in breaking with the chaotic beliefs typical among elves, she has proven to be a much more orderly and structured individual.  This structure has only intensified over her years with the Goblinslayers, and over a decade at the Enclave.

This order and structure has lent itself to Keradre’s marked ability as an enchantress.  Though elfin magicks tend to focus on enchantments and charms, Keradre’s studies under her father were in magicks as they are used by humans.  A far more regimented and controlled environment that often leads to far more powerful spells, this approach was well suited to Keradre.

Keradre is a person with many loyalties.  As an elf she bears an elf’s respect for the royal court, despite her unique upbringing.  She has also developed close, almost familial relations with the heroes, latching onto them as her late father wished of her.  She travels with them, aids them, and even risks her life for causes she has made her own.  Nonetheless, she has not forgotten her mother and brothers.  When given the opportunity, she penned letters and asked for them to be delivered to her remaining blood relations.

During the Godwar, Keradre was forced to make some difficult choices of allegiance.  When confronted by a direct edict from both her family and her native rulers, she chose instead to follow the path that she believed to be best.  This characteristically elfin choice shows that her upbringing was not solely governed by her father, though he likely would have made the same choice.  In this moment, Keradre showed that she will not always side with those who have her allegiance, if she believes strongly enough that another path is preferable.

In the wake of this decision, Keradre has been wracked by guilt, not just by the damage to her relationship with her family, but over the destruction wrought within the elfin wood.  Keradre reels from the news of the awful fates that befell her people—and her own loved ones—while she battled in the Godwar.  She is dedicated to doing all she can to win back the trust and love of both her nanneth and the elves themselves.

Keradre strives for order and peaceful resolution in most conflicts.  She thrives in spells that either lead others to her point of view or resolve conflict with a minimum of injury to anyone involved, though the years have led her to a heavier reliance on the one, powerful spell she has researched with the capacity to deal lethal wounds.  Whenever possible, Keradre strives to see problems resolved in a way that is beneficial to as many parties as possible.

Family and a familial environment are critical to Keradre.  She strives to provide a role to her daughter as positive and refined as that her mother provided her.  Likewise, while her husband Darius founded the Enclave, Keradre founded a small school for three half-elfin apprentices.  She did this not solely to create a legacy of magic, but also to provide an accepting home to three outcasts with good hearts, three lost souls who would have found a home nowhere else in the Core.

As time has passed, Keradre has grown still more focused on the proper order of things.  She approaches hypnotism and diplomacy in a methodical, orderly manner.  Likewise, her dedication to both her “worlds,” those of humanity and elves, has caused her agonizing stress where less devoted souls would have simply turned a blind eye.  Further, as Keradre’s epic destiny as a Feyliege begins to manifest, she takes on more characteristics of the orderly, structured amaellon eladrin.

 

 
Moral

(5: Good with Neutral tendencies)

Raised by elves of unusually forgiving and open minds, Keradre learned a sort of acceptance of others that is virtually unknown anywhere else in the Lands of Mist.  She sees life as a beautiful thing—a trait common among all elves—but she sees worthwhile traits in humanity and other races.

Keradre has shown that her enchantress’ point of view is not the only reason that she prefers to see conflicts resolved without casualty.  When the heroes were attacked by goblins on the Richemulan Road of Whispers, Keradre was enraged when creatures she put into enchanted slumber were killed as they lay helpless.

A force for good, Keradre walks a fine line as a wielder of some of the most subversive magicks known to the Lands of Mist.  Thus far, the spells she has cast have not corrupted her, and she has shown a willingness to compromise the will of others only when their will is bent on chaotic or evil acts.  On more than once occasion—especially during the Leudendorf Succession Crisis of 750—Keradre has drawn a clear line between what deeds she is willing to do with her enchantments and what she will not.

Though Keradre has shown a willingness to use her magicks ruthlessly against her enemies—those who would do no less in return against her and her friends—she continues to cleave to a moral sense when it comes to using her spells of memory exploration and emotion manipulation.  She deals with her friends’—and even strangers’—minds with the utmost respect and compassion.  

Keradre’s moral views have grown still more pronounced over the years among humanity, as she continues to see more reasons to appreciate the culture and the very lives of humans and elves.  Where most elves would find only more reasons to revile humanity, Keradre has spied nobility, courage, and strength in the face of adversity.  This has led her to marry a man who is a cleric of a human deity, and to found a small school with a moralistic as well as an ethical purpose.  Ultimately, though, Keradre’s love and joy is her daughter Alliama. 

In this half-elf child, Keradre seeks to instill the virtues she learned from her mother and father, as well as the ethics and morals that she and her husband have come to espouse together.

 

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 Markus Valorn

Neutral-Good

 

 

 

Ethical

(8: Neutral)

 

Markus does not openly pay fealty to any king, deity or barony, though he has married the constable of his mother’s Lamordian village.  He relies on a code of personal ethics derived from a strong upbringing overseen by a loving mother, kindly father-figure and steadfastly loyal Lamordian village.

Markus is a man with a very long memory and a shown penchant for developing close loyalties.  As a young man, however, he left his home village behind in favor of a life as a mercenary and sellsword. 

While not a chaotic individual by any stretch, his desire to go out and see the world has taken him away from the domain, society, and even family in which he was raised. 

Markus develops relations quickly, as witnessed by his quick induction among the heroes.  As a younger man, he also showed a willingness to pick up spur-of-the-moment affairs with local women, such as the Leafton, Richemulot, barmaid, Brigitte.  For some time, Markus penned letters to Brigitte, though it seemed unlikely he would ever make it back along the Road of Whispers for more than a day or two in her village.  By the time Markus did return, he was a married man.  Though the woman was devastated, Markus tried sincerely to explain the circumstances, and to make amends.

To those who are in Markus’ company, he remains steadfast—and he remembers those he has left behind vividly and often—but moving is in his blood.  He travels with the heroes, but if not for them, he would be traveling as a hireling with some other troupe moving along the roadways.

By the end of the Godwar, Markus Valorn had most likely changed more than any of the other heroes.  Not only had he quarreled with the notion of his demonic heritage, but he also had come to terms with the son he had not known he had. 

Turning away from his Tegiel blood, Markus returned to Danviegle and proposed marriage to his dear friend Kara.  Though they postponed the date until after the end of the world, Markus’ aspirations—not unlike Vatusia’s—are to be a good parent to the child in his care.

The wandering sellsword found a voice as a leader among the group, and his loyalties have strengthened so that, if his friends need him, he will most certainly be there.  When the greater good required it of him, Markus left his son in the care of the hypnotist Waideiry at the Enclave and ventured into harm’s way.  Though this choice was never made lightly, Kyler has spent many long months away from family and friends, with rare visits even from his father while facing the onslaught of a demonic force. 

Markus’ focus is on seeing his world made safe.  This focus has forced him to set aside his desires for his family and home village, and even delay saving his only son from the forces of the Tegiel sorcerers, straining the ethical bonds that had grown so strong in the wake of the Great Upheaval.

 

 
Moral

(3: Good)

Markus has shown a willingness to lay down his own life for the better good, and a lack of willingness to lay down the lives of others.  If anyone needs to make a sacrifice to see others live, Markus has placed himself in a position to be that person.

Originally, Markus came into the group because he was selling his services for hire.  At the time, he believed he was signing on as a guard for the Scarlet Falcon Trading Company, and that his responsibilities would be nothing more than accompanying a merchant’s troupe into the southern domains.

Upon finding the real nature of the group, Markus did not flinch.  Rather, he merely asked to be included as a full member of the group, and he joined the heroes whole-heartedly in their mission to reach Kartakass and find meaning to the Six Signs of Hyksosa.

Though Markus has not been with the group long, he has proven himself as an able fighter, and a patient member of the group.  Among heroes who quibble frequently over matters of conscience, faith and overall goodness, Markus has never come into question. 

He entered the group and quickly was accepted as a like-minded hero, and he has since shown no evidence to the contrary.  Moreover, he has proven his true nature through the abject concern he feels over his lineage from the Tegiel line.  Upon learning of his demonic ancestry, Markus paled and grew understandably worried, but he has continued to strive to do good in the best way he can see how.

Markus’ quest to overcome his heritage has made a compassionate and self-sacrificing man of him.  On many occasions during the end of the Godwar, Markus left himself open to the attacks of his enemies in order to save the lives of his companions.  During the final battles of the Godwar, he stood unflinchingly in battle with the Deathangel Brode, occupying him while his companions struggled to recover from wounds and bear the Morningstar to safety.  This effort nearly cost Markus his life, but he has done so again with but a moment’s notice.

Markus’ stated ambition has always been for the greater Good.  In the years surrounding the Grim Harvest of 750, Markus demonstrated his willingness to devote himself to the cause that will affect the most people.  In delaying his son’s salvation from the demons of northern Tepest, Markus has risked losing the boy who is most important to him, in exchange for the lives of countless others.

 

 

 

Chilton anDearg

Lawful-Neutral

 (Good tendencies)

 

 

Ethical

(3: Lawful)

 

Chilton has proven himself a loyal agent of the Temple of Knowledge, as well as a faithful ally in the war against evil.  Whenever the opportunity presents itself—and opportunity might be as risky as teleportation with Morgan Abira—he is sure to make his reports to his elders there.

When the Iron Crown placed him among the Goblinslayers, quite arbitrarily, Chilton never flinched.  He merely hefted his scimitar, gave an introduction, and commenced his adventures through the deep southern domains.

Throughout his time with the heroes, this archaeologist has shown time and again the importance of family in his life, and the loyalties he shares for his beloved family. 

While journeying with the Goblinslayers—of whom he is now considered a member—Chilton has added them to his extended family.  Keradre, in particular, has become a companion for telling tales and travel.  After the Godwar, the two of them traveled south together when Thaw opened the roads.

A staunch companion in the war against evil, Chilton has rushed into battle without concern for his own well-being, driven by his loyalty and hope to see tomorrow.  In the decade following the Godwar, Chilton found himself settling down emotionally but no less ready to explore new locations and battle new evils.  He was involved in the adventures of the halfling rogue Brendair, who uncovered a plot within SHADOW regarding the Shefdew ne Hetep.  He also worked alongside other agents of SHADOW to investigate Falkovnian ruins linked to his family’s origins.

Chilton’s family factors heavily in his decisions.   He would scarcely be the man he is today without his roots so securely affixed in Alderton.  As years go by, Chilton finds himself drawn inexorably to another link in that family chain, as his romance with Runa Skule transforms into something deeper and more lasting.

So great is Chilton’s loyalty to Runa that she alone accompanied him when he betrayed the rest of the heroes in favor of working with Fiona Lang to stave off the Ascension.  Chilton left cleverly worded notes for his friends, ameliorating the impact of his exodus.  When faced with the chance to save the former domain of Darkon, though, Chilton could not turn away.  He left his friends for an indefinite period of time, and in doing so he was largely responsible for saving the lives of all who dwell in Necropolis today.  For this, his absence has been forgiven by the other Goblinslayers, who recognize the difficulty of the position in which he had been placed.

Though Chilton does not espouse a faith like many of his companions, he has developed a finely honed ethical code that surfaces clearly when morally ambiguous situations arise.  Despite the world hanging in the balance, Chilton did everything in his power to resist negotiations with the demon lord Grazeil.  Further, he voiced clearly that, despite the fact that only he could open the lament configuration that could have been vital to surviving the final battle with Dispater, he would not use the device when the battle came.

 

 
Moral

(5: Neutral with Good tendencies)

Chilton’s heart has been laid bare on more than one occasion over his tenure with the Goblinslayers of the Iron Crown.  Never has it been found lacking. 

Though Chilton never asked to be a member of the Goblinslayers, he accepted the responsibility readily, throwing himself whole-heartedly into the bloody and deadly work. 

He never begrudged the heroes, as many would have.  Rather, he saw the opportunity to accomplish great good and collect information that might never be available to a learned eye, otherwise.  That and carry on a proud family tradition.

In the Age of Magic, he adapted quickly to his new surroundings and did his best to aid the heroes in their efforts to stop the end of the world.  This was done at continuing peril to himself, though he clearly considered himself one of the heroes’ band by this point.

Aware of his skill and strength, Chilton has moved from a solely defensive warrior to a far more aggressive combatant on the field of battle.  In combats like the one against the quarut inevitable in the Age of Magic, Chilton began to transition into a member of the heroes’ warrior team.  Fighting as part of that unit, his place among the Goblinslayers was cemented, and though it places him in far greater peril than he ever faced before, Chilton has routinely moved swiftly into the battle as the Godwar drew to a close.

Chilton has demonstrated a willingness to put himself at considerable risk whenever necessary to serve the greater Good.  When confronted by Fiona regarding his potential to stave off the Ascension, Chilton knew that he would most likely sacrifice his life in the attempt to save so many others.  This scarcely factored into his decision to go, though.  When presented with the possibility to once again save the domain of Darkon, and likely far more than that, Chilton’s heart would only allow him to answer one way.

 

 

 

Alirail

Neutral-Neutral

(Chaotic tendencies)

 

 

 

Ethical

(16: Neutral with Chaotic tendencies)

 

Though Alirail talks a good game of being a loner and acting independently—and his words come from personal experience—his history is speckled with activities involving bands of companions. 

His first band of friends met a grisly fate during the Long Night of Explictica Defilus, and Alirail was left stinging from the wound.  He traveled along for some time, exacting his revenge, but over time he came to find a need for something greater in his life.

He decided to find the Goblinslayers of the Iron Crown, his childhood heroes, and align himself with them. 

Even among the band of heroes, Alirail is a source of camaraderie.  His friendship with Kethantril and Stephen provided some rare bits of levity for everyone, and their competition remained healthy and friendly. 

Loyal to his friends, Alirail has proven himself as reliable as he is cunning.  As a member of the Goblinslayers, he has risked life and limb in the pursuit of the group’s goals.

In the wake of the Leudendorf Succession Crisis of 750, Alirail chose to remain behind in the coastal town.  His aspirations are to work within the ranks of the Captains’ Council, and to reorganize what remains of SHADOW in the town that Jeremiah once oversaw. 

While Alirail has come to appreciate the importance of structure and order, these are still a means to an end for him.  Alirail has come to pay homage to Tymora, goddess of luck.  In his efforts against the crime lords Finn and Wednesday, it seems that his efforts with the Captains’ Council are likely a way for Alirail to create his own luck, and see that these enemies of peace and order in the City of Pirates are brought to justice.

Alirail’s years following the Hour of Ascension have shown him develop an interesting mix of ethical approaches.  While he is capable of working within the societal structure of the Captains’ Council, he does so to further his own agenda.  Still, his loyalty to the heroes has led him to return again and again to adventuring life, but while traveling he frequently takes opportunities to heighten his own grandiose tales and spends time exploring alone rather than working with the rest of the group.

As his faith in Tymora grows stronger—and Tymora seems to be responding—Alirail puts more faith in blind chance.  Luck seems to flow around him, working in his favor much more often than not.  When given a choice, Alirail is more likely now to trust in chance than to any carefully laid plans.  Though he is a master tactician, he has come to weigh his faith at least equally to his own abilities.  In a place where faith can be a double-edged sword, Alirail usually wears his holy symbol of Tymora openly.

 

 
Moral

(12: Neutral)

While Alirail has demonstrated his big heart, he has also shown a penchant for terrible revenge.  Anyone who wrongs this hero should certainly be cautious.

His vengeance against those who took his first band of heroes not only led to deaths across several domains, all performed in a ruthless and calculated fashion, but the execution was performed with such obsession that the aftermath haunts Alirail still. 

This haunting has not abated Alirail’s bloodthirst; however.  When confronted with Falkovnian slavers outside of Karina, Alirail slipped into his Rhakoth persona once again, slitting the throat of the Talon commander while whispering his name in the man’s ear.

Alirail sought his revenge with a mania that will likely affect those with whom he travels at some point.  To date, though, the hags of Tepest have not been able to capture him, largely due to the spirit of Alirail’s beloved Dryn, which looked over and protected him until she was captured by the demonic agents of the Tegiel sorcerers.

When not filled with a thirst for revenge, which is thankfully most of the time, Alirail has shown that he focuses mainly on a sense of balance.  He seems to keep a ledger in his mind, and every deed or action or debt is written in it.  So long as the books come out even, he is content.  Until they do, he works to see that they will.

In the battle against evil, Alirail has proven a staunch ally.  Though he was horrified to learn the true nature of the Iron Crown, he has not turned away from his companions completely.  For a time Alirail clearly saw them in a new light, but he has witnessed their bravery and accomplishments over the years.  The books, it seems, have balanced in his mind.

Alirail’s stated ambition has always been for the greater Good.  In the years surrounding the Grim Harvest of 750, Alirail demonstrated his willingness to devote himself to the cause that will affect the most people.  In delaying his beloved Dryn’s salvation from the demons of northern Tepest, Alirail has risked losing the woman’s spirit in exchange for the lives of countless others.

 

 

 

 

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Gabriella Fidanza

Lawful-Good

 (Neutral-Good tendencies)

 

 

Ethical

(3: Lawful)

 

Though she began traveling with the heroes towards the conclusion of the Godwar, Gabriella quickly proved herself an ally who could be relied upon. 

That, of course, became less of a certainty whenever the will of the Praesidius became involved, as Gabriella is first and foremost an anchorite.  Her life devoted to Our Guardian in the Mists led her to find the heroes, and all the good she accomplishes is due to that allegiance.

When confronted with the choice between compromising her faith in favor of a path the heroes thought might lead to a greater good, Gabriella remained true to her convictions.  She argued tirelessly that the heroes should accompany her to Levkarest as requested by her superiors in the Church. 

Though she had only traveled with the Goblinslayers of the Iron Crown for a short time, Gabriella clearly believed in what they were doing, and it pained her terribly to have to choose between to things she saw as equally relevant: The future of the world and the need to herald that new age within the embrace of Ezra.

Ultimately, Gabriella won out through continued communication with the priests of Levkarest.  She maintained her relations with the heroes, joining their ranks as they sieged the Abados.  After that battle, she remained in Kirablis for a time, though she left before Thaw in order to train and report to the faithful of Ezra.

While there, though, she sought out the heroes’ gear and former henchman, thereby proving that her allegiance and her time with the heroes is certainly not at its end. 

 

 
Moral

(5: Good with Neutral tendencies)

As a follower of the Mordentish sect of the Church of Ezra, Gabriella believes in outreach and saving those who can be brought under Ezra’s protection. 

This big-hearted approach to life and even complete strangers is likely the source of much of the turmoil Gabriella faced when deciding between the Church and aiding the heroes in the Godwar. 

When faced with danger, Gabriella has never shirked.  Even when standing against hordes of gnoll zombies, elfin shades, ghostly whirlwinds and abyssal demons, she stood her ground and called upon Ezra to rebuke her enemies.

A staunch ally and a strong combatant, Gabriella quickly found acceptance among the Goblinslayers of the Iron Crown.  Seeing a similar desire to see good wrought, she likewise felt a kindship with them.

 

 

Mikhail Zuffenoft

Lawful-Good

 (Neutral tendencies)

 

 

Ethical

(5: Lawful with Neutral tendencies)

 

Mikhail Zuffenoft has accompanied the heroes on relatively few adventures, though he has shown a strength of will that is coupled only by his incredible constitution in light of his many years of age.  Mikhail traveled across the Core to Karina in order to join the Goblinslayers in their battles against evil.  Once accepted among their number he fought staunchly at their side, trusting them even as they became enemies of the state and limped home after a resounding defeat.

Though Mikhail feels great affection for his family, he retreated from the horrors of Falkovnia without them.  Later, after a long absence, he returned to visit his surviving relatives and walked away with his nephew Yakov.  Still, while Mikhail feels responsibility to the boy, he largely fostered the boy to a pair of elderly, trustworthy townspeople in order to continue his travels with the Goblinslayers.

Likewise, Mikhail outsourced a lucrative arrangement to sell alchemical metals when his responsibilities with the Goblinslayers called him away.

Mikhail is a wizard, and a devotee of White Necromancy.  While Mikhail focuses on the study of life and positive energy, his work skirts on the most distrusted and sinister of magical schools, engendering even greater distrust among those who come to understand the nature of his work.  Mikhail takes this in stride, knowing that he is rarely to be understood as he performs his work.

After his first handful of adventures with the heroes. Mikhail abandoned them in favor of working with Fiona Lang to stave off the Ascension.  Mikhail did his best to ensure that his family and friends were well-off, ameliorating the impact of his exodus.  When faced with the chance to save the former domain of Darkon, though, Mikhail could not turn away.  He left his friends for an indefinite period of time, and in doing so he was largely responsible for saving the lives of the villagers of Lost Springs, and all who dwell in Necropolis today.  For this, his absence has been forgiven by the other Goblinslayers, who recognize the difficulty of the position in which he had been placed.

Mikhail continues to espouse his faith and take a structured, orderly approach.  When choosing spells and preparing prayers for each day, he focuses heavily on those that will augment the abilities of others.  As he diversifies his abilities, he does so with constant attention paid to the needs of his fellow heroes, and what will heighten the Goblinslayers ability to win through any scenario.

 

 

 
Moral

(2: Good)

Mikhail treasures life, from his own to the lives of his family to those of complete strangers.  His endeavors focus on ending the threat of the Dead, the threat of evils across the domains.  This desire burns within Mikhail with such ferocity that he left all he knew in order to track down the famed Goblinslayers and join them in their seemingly endless war against the Night.

In his battles, Mikhail shows little fear of dying.  He throws himself against foes with abandon.  Even in the wake of the Hour of Ascension, Mikhail continued to wield his magicks, even as he felt each spell drain him nearer to the brink of exhaustion.  That night, Mikhail risked his very life invoking a spell of teleportation to deliver his friend Darius Androlov to the Enclave.  Mikhail arrived unconscious, with blood vessels rupturing beneath the surface of his skin.

Few heroes have shown Mikhail’s willingness—the near interest—in risking their lives for their companions.  While all the heroes have put their lives on the line time again, Mikhail’s approach to conflict—either calculated or karmic—seems to actively put him in situations where he risks the ultimate sacrifice for others.

Mikhail has demonstrated a willingness to put himself at considerable risk whenever necessary to serve the greater Good.  When confronted by Fiona regarding his potential to stave off the Ascension, Mikhail knew that he would most likely sacrifice his life in the attempt to save so many others.  This scarcely factored into his decision to go, though.  When presented with the possibility to once again save the domain of Darkon, and likely far more than that, Mikhail’s heart would only allow him to answer one way.

 

 

 

Kyler Valorn

Lawful-Good

 (Neutral tendencies)

 

 

Ethical

(4: Lawful with Neutral tendencies)

 

Kyler Valorn’s life in the modern era has been devoted to undoing the chaos and destruction he wreaked as an agent of the demon prince Baphomet.  He journeyed through time, sacrificing his very health in the process, in order to carry out his self-appointed quest. 

Soon after his arrival in the present day, Kyler began to integrate himself into the Goblinslayers’ band.  Even with spotty memories, he knew that he had a place among these heroes, and he struggled quietly until he found his place within their ranks.

Though Kyler has family in Lamordia, he chooses to avoid them as much as possible, enabling his younger self to enjoy the youth that was stolen from him.  Instead, he has erected a tower on the opposite side of the Core, dwelling outside the Enclave.

Kyler creates order out of chaos, piecing together the structures of arcane magicks and arranging spells that suit his desires.  He has grown so adept at this that, through work, he has built upon some of the most commonly used spells to create at least one wholly new dweomer.

 

 

 
Moral

(3: Good)

Redemption is key to Kyler’s life.  His journey to the past was not simply to undo the chaos of the Tegiel family but to undo the evil that he had wreaked, including the murder of countless innocents in the Rain of Fire.  He found redemption in his past, but that did not satisfy him.  He needed to come to the past, personally, to stop a clone of himself that would commit crimes that were far greater.

Kyler sees and seeks the redeeming parts of everyone.  He championed Fiona Lang, even though her reason for redemption did not exist in the modern day.   He fought for Cari deKebrenor’s soul, and for Johnston Moraelis’ chance to seek redemption. 

The truest testament to Kyler’s good heart, though is the respect his father had for him.  Markus Valorn watched his son through all the years of his life, and when he contacted Kyler through the Chronomancer’s Graveyard it was with full knowledge of what Kyler had done—All he had done.  And Markus saw that Kyler’s potential for good was far greater than the crimes he had been manipulated to commit.

 

 

 

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